Morningside Cuesta if you can't be good, be gone
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Khoe heard Grayday's call, and though she was excited to have had his summoning, she couldn't move with the haste she would have liked to. She sauntered toward him, grumbling and growling as she went along as if to warn any nearby packmates to keep their distance. Her back was arched to alleviate some of the aches, but this only further increased the stress on her tired limbs; Khoe was the farthest from a happy trooper as one could ever hope to see.

Once she found her spot amongst the two who were already present, she smiled at Kieran and gave a nod of greeting to her mate. Hello there, she sighed, before stretching out and readjusting herself.
 
Messages In This Thread
if you can't be good, be gone - by Grayday Sr. - June 01, 2017, 01:36 PM
RE: if you can't be good, be gone - by Kieran Adrien - June 01, 2017, 04:23 PM
RE: if you can't be good, be gone - by Bhediya - June 01, 2017, 08:24 PM
RE: if you can't be good, be gone - by Síff - June 02, 2017, 10:55 AM
RE: if you can't be good, be gone - by Sunspot - June 02, 2017, 01:07 PM
RE: if you can't be good, be gone - by Sylvas Streiter - June 02, 2017, 05:36 PM
RE: if you can't be good, be gone - by Dawn - June 06, 2017, 06:06 PM
RE: if you can't be good, be gone - by Heartha - June 18, 2017, 10:13 PM
RE: if you can't be good, be gone - by Grayday Sr. - June 18, 2017, 10:32 PM
RE: if you can't be good, be gone - by Kieran Adrien - June 27, 2017, 02:11 PM
RE: if you can't be good, be gone - by Dawn - June 27, 2017, 05:11 PM
RE: if you can't be good, be gone - by Heartha - June 29, 2017, 11:53 PM
RE: if you can't be good, be gone - by Bhediya - July 02, 2017, 11:43 PM
RE: if you can't be good, be gone - by Kieran Adrien - July 11, 2017, 11:22 AM
RE: if you can't be good, be gone - by Grayday Sr. - July 28, 2017, 10:00 PM