Morningside Cuesta if you can't be good, be gone
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#13
Khoe had to fight to even remember who Hawthorn was. He'd been around when her focus was on Grayday, so she'd been admittedly negligent of her packmates at the time. She pushed that thought and the guilt that came with it to the back of her mind. North of a wetland...that means we can expect prey. And forest foliage offers a lot of coverage. It's safe and practical. Khoe turned to Grayday to see if he agreed. So far as she was concerned, it was a brilliant idea. She made an effort to reach out and touch Dawn with a sort of Good job! nudge, and hoped that it would be taken well.
 
Messages In This Thread
if you can't be good, be gone - by Grayday Sr. - June 01, 2017, 01:36 PM
RE: if you can't be good, be gone - by Kieran Adrien - June 01, 2017, 04:23 PM
RE: if you can't be good, be gone - by Bhediya - June 01, 2017, 08:24 PM
RE: if you can't be good, be gone - by Síff - June 02, 2017, 10:55 AM
RE: if you can't be good, be gone - by Sunspot - June 02, 2017, 01:07 PM
RE: if you can't be good, be gone - by Sylvas Streiter - June 02, 2017, 05:36 PM
RE: if you can't be good, be gone - by Dawn - June 06, 2017, 06:06 PM
RE: if you can't be good, be gone - by Heartha - June 18, 2017, 10:13 PM
RE: if you can't be good, be gone - by Grayday Sr. - June 18, 2017, 10:32 PM
RE: if you can't be good, be gone - by Kieran Adrien - June 27, 2017, 02:11 PM
RE: if you can't be good, be gone - by Dawn - June 27, 2017, 05:11 PM
RE: if you can't be good, be gone - by Heartha - June 29, 2017, 11:53 PM
RE: if you can't be good, be gone - by Bhediya - July 02, 2017, 11:43 PM
RE: if you can't be good, be gone - by Kieran Adrien - July 11, 2017, 11:22 AM
RE: if you can't be good, be gone - by Grayday Sr. - July 28, 2017, 10:00 PM