trade system -- why 2:3? - Printable Version +- Wolf RPG (https://wolf-rpg.com) +-- Forum: Out of Character: Community (https://wolf-rpg.com/forumdisplay.php?fid=1) +--- Forum: Help Desk (https://wolf-rpg.com/forumdisplay.php?fid=2) +--- Thread: trade system -- why 2:3? (/showthread.php?tid=39157) |
trade system -- why 2:3? - Ying - January 27, 2020 i've been wondering, why can a character not have an equal number of trades and specialties? like, why not 2:2 or 3:3? is there a specific reason for this? RE: trade system -- why 2:3? - Towhee - January 28, 2020 There's two reasons: 1. This setup works best for our coding/layout. 2. We feel that it's reasonable for a character to excel in one or two fields (and then specialize in a few specific areas within them). We wanted to enforce a limitation to avoid "god mode" characters who're "the best at everything," you know? Just because you can only officially nab 2:3, this doesn't mean you can't informally acquire additional trades. Our restrictions are just a way of enforcing practical limitations on the system. I hope this makes sense. Let me know if you have any further questions. RE: trade system -- why 2:3? - Nami - January 28, 2020 Towhee dateline='[url=tel:1580259863' Wrote: 1580259863[/url]'] OH, okay. Thank you!! |