new specialty? - Printable Version +- Wolf RPG (https://wolf-rpg.com) +-- Forum: Out of Character: Community (https://wolf-rpg.com/forumdisplay.php?fid=1) +--- Forum: Help Desk (https://wolf-rpg.com/forumdisplay.php?fid=2) +--- Thread: new specialty? (/showthread.php?tid=43019) |
new specialty? - Merrick - August 02, 2020 merrick kills people D: i want him to have a hunting mastery but im not sure how to have those threads count toward a hunting trade. would they fall under "large ungulates," as in the specialty of 'deerstalker?' or would they not count at all <3 would the CMs consider adding a cannibal or 'killer' trade to the hunting category? just an idea :D RE: new specialty? - Huā - August 02, 2020 I love and second this idea lol RE: new specialty? - Nami - August 02, 2020 oh, like a headhunter? or bounty hunter? it would be a nice mix between rogue and warrior, i think. RE: new specialty? - Ira - August 02, 2020 I feel like the killing others wouldn't count towards hunter as things stand currently? that's pretty merc leaning to me but maybe if there was a bounty hunter specialty or something. Although me personally id still put that under mercenary not hunting given what it entails and hunting already has like five specialties RE: new specialty? - Merrick - August 02, 2020 my thinking was that mercenary would be the closest, but it is still pack-focused, or is in the description. the uncontrolled attacks & murder of chars in no way personally benefits anyone but merrick, who hunts other wolves for sport. however, hunter *does* have a lot of specialities, so maybe ill just seek mercenary since its the closest <3 RE: new specialty? - Ira - August 02, 2020 Hmm yeah, that's true too I do see merit in it counting as hunting in that sense the only thing stopping me from full on agreeing is the many specialties over there. It would be neat to see more options in the other trades! |