Northstar Vale Courtfall
November 28, 2019, 10:28 AM
Andraste
Courtfall
Undómiel



t h e m e                                    est.  on November 28th, 2019


Its foundations first shouldered by sages and sentinels, the wolves of Courtfall embrace the perils that must be conquered to survive. Whether summoned by howl or hardship, no matter winter or thaw, all are received with a goodwill seen too little in the Wilds. And though much of this democracy is forgiving to those who happen into the vale's misted embrace, they are certainly not without defense. Be it a lost adventurer or seasoned roamer, Courtfall is to act as a guiding hand for those who wish to study amidst its seclusion. This aerial realm is meant for those impoverished in both knowledge and kin; a stronghold against worldshadow; a steadfast half-sanctuary from summer's shivering.
NORTHSTAR VALE Nestled in a cleft between vast peaks lies a tiny sliver of paradise rife with a rich variety of trees and dotted with small, evenly-spaced lakes. A creek runs through the middle like a giant, winding vein, the pure water the lifeblood of this misty vale. Although walled in on every side by looming mountaintops which sometimes choke off all semblance of sunlight, the space feels less like a fishbowl and more like a peaceful safe haven. Many beasts call this place home and most rarely if ever have to leave the shadowy glen.

 #BB9CAD &  #E4DDD0
November 28, 2019, 12:12 PM
Andraste
Courtfall
Undómiel


    RANKS

[Image: tes-point-gold.png] The Crowned  (1)
Undómiel (female lead)
Arórëlen (male lead)
The guiding force, Undómiel manages the inner weavings of the pack, whereas Arórëlen oversees offenses against its realm. However, the roles may be reversed; or, there can even be a sole ruler. Those who reign must nurture and shelter the pack, tend to its happenings, its issues, and contemplate treaties alongside those who have a voice.
[Image: tes-point-gold.png] The Coveted  (2)
Ungoliantë (female sub-lead)
Árateñkele (male sub-lead)
Handpicked with the agreement of the reigning tier, Ungoliantë and Árateñkele have achieved their primary specialty, and are frequently sought by Courtiers with inquiries for refinement. In the absence of rulers, they will lead in their stead. As with the Crowned, there can be a sole wolf to this rank or a maximum of two.












[Image: tes-point-gold.png] The Courtiers  (3)
The residents are a composition of those who have ultimately gained the trust of the Court. When a member fixates on their primary trade, it’s expected that they’ll hone their craft from that moment on in whichever way they wish. Courtiers engage in pack meetings, hunts, and other societal gatherings.
Valitúrë (merc)    Mavroimë (hunt)
Ménasurië (sct)    Lumenyárë (chrn)
Quidalmë (care)    Quetelhtë (ntrl)
Fëafelmë (cnsl)
[Image: tes-point-gold.png] The Considered  (4)
This tier is designated for all newcomers who have to yet to earn said trust of the Court. These wolves are given a specified sigil according to whichever trade they wish to make their primary  (or dubbed Aiano if guest; Lotōrea if patient.) For more details, please see Rite of Initiation.
Vísivai (merc)        Koaron (hunt)        Hrōvas (sct)
Kastejā (chron)        Aksva (care)        Qetló (natrl)
Valdëa (cnsl)        Aiano (guest)        Lotōrea (graced)












[Image: tes-point-gold.png] The Constant  (5)
Narsilion (heirs-apparent)
Elestirnë (4-9 mo)
Isilótë (0-4mo)
The heart of the mothersire that is Courtfall, adolescents are taken into the fold of Courtiers once the nine-months mark is reached. For more details, please see Rite of Inheritance.
November 28, 2019, 12:22 PM
Andraste
Courtfall
Undómiel


     RITES (MAIN)


        During the time in which newcomers are allowed to dwell within Courtfall's vale, they must first decide upon which trade they'd most like to pursue. Once this has been decided, the Crowned will give that wolf a *SIGIL based on their decision.

        From this point on, your character must complete five (5) separate threads of the five (5) seperate fulfillments of what they've been appointed as. There is no set trial limit or order in which your character has to fulfill these requirements; go at the pace that best suits them and you!


*sɪɢɪʟs ᴏʀɪɢɪɴᴀᴛᴇ ғʀᴏᴍ ᴛʜᴇ sɪɢʜᴛɪɴɢ ᴏғ ᴜɴᴜsᴜᴀʟ ᴘʜᴇɴᴏᴍᴇɴᴀ ɪɴ ᴛʜᴇ ᴡᴇᴀʟᴅ. ᴛʜᴇ Cʀᴏᴡɴᴇᴅ ᴅɪsᴛʀɪʙᴜᴛᴇ ᴛʜᴇᴍ ᴅᴇᴘᴇɴᴅɪɴɢ ᴏɴ ᴛʜᴇ sᴘᴇᴄɪғɪᴄ ɴᴀᴛᴜʀᴇ ᴏғ ᴛʜᴇɪʀ ᴅɪsᴄᴏᴠᴇʀʏ.
Once you've completed all fulfillments, ICly direct your character to the Crowned for a private assessment.
Vísivai
i. Familiarize self with a Courtless territory of interest.
ii. Report of something that may be of harm to Courtfall's inhabitants.
iii. Teach another character about your profession.
iv. Prove your brawn in a fair, judged match.
v. Take the fall for a Courtless friend (or foe!)
Koaron
i. Familiarize self with a Courtless territory of interest.
ii. Report of something that may be of benefit to Courtfall's inhabitants.
iii. Teach another character about your profession.
iv. Learn of the whereabouts of nearby game.
v. Using wit, down a fox or hare without assistance.
Hrōvas
i. Familiarize self with a Courtless territory of interest.
ii. Report something that may be of benefit to Courtfall's inhabitants.
iii. Teach another character about your profession.
iv. Act as successful messenger for the Court. 
v. Through persuasion, strike a bargain of some sort with another character.
Kastejā
i. Familiarize self with a Courtless territory of interest.
ii. Report something that may be of harm to Courtfall's inhabitants.
iii. Teach another character about your profession.
iv. Learn of another character's lore.
v. Tell 1-2 wolves a common story or event of your natal pack.
Aksva
i. Familiarize self with a Courtless territory of interest.
ii. Report something that may be of benefit to Courtfall's inhabitants.
iii. Teach another character about your profession.
iv. Practice empathy by supporting another character through their personal turmoil.
v. Mentor a younger wolf  ( whelp - yearling )  on emotional healing or self-forgiveness.
Qetló
i. Familiarize self with a Courtless territory of interest.
ii. Report something that may be of harm or benefit to Courtfall's inhabitants.
iii. Teach another character about your profession.
iv. Express your knowledge regarding elemental phenomena, myth or not. 
v. Brave the elements (evil or benign) to retrieve an item of import to your profession.

        Whether due to personal oath or unsuitable circumstances, rather than bear offspring of their own, the leader(s) may instead select any eligible Elestirnë (4-9m) to be apprenticed for future government regardless of their family’s bloodline or position in the Court.  (Up to two may be chosen, even by a singular lead.)

        Choosing potential successors is done so via quest for
**LUHTAXOR that the Crowned will dispense; the designated terrain for said rite depends entirely on how many competitors there are.


**ʟᴜʜᴛᴀxᴏʀ ᴀʀᴇ ᴀɴʏ ғᴏssɪʟɪᴢᴇᴅ ғɪɴᴅs ᴏғ ʙᴏɴᴇ ᴛʜᴀᴛ ʜᴀs ᴍᴇʀɢᴇᴅ ᴏᴠᴇʀ ᴛɪᴍᴇ ᴡɪᴛʜ ɢᴇᴍsᴛᴏɴᴇ ᴏʀ ᴘʟᴀɴᴛ ᴅᴇᴄᴀʏ.
More commonly known as "bone-charms," they are hidden in the most inconspicuous crannies in the vale.


        Elestirnë will be assigned to specific, separate days wherein they must find their designated luhtaxor, smuggled into the Vale's reaches prior. Though this trial must be tread by the Elestirnë alone, the Crowned will shadow the progress of each; looking to see who forges ahead, or forgoes in the end; who has inquired, intuitively, of where their find might be.

        However — leadership will only present themselves if the youngster has found their bone-charm. Those who have passed their examinations will be gathered at the end of the week for private sessions, where the Crowned will attempt to get to know them further.


        By the next evening, a mined gem will be left in the chosen’s bedding place and thereby secure the Crowned’s decision.
                 Chosen Elestirnë who consistently refuse to follow the Crowned’s instruction  (or go into inactivity)  will be returned to their previous Constant rank.