February 17, 2016, 11:29 AM
(This post was last modified: February 17, 2016, 11:35 AM by Farstep.)
It's for diversity in a pack and between characters. It's not a lot of fun having two characters with the same trade, or having six Hunters in a pack which makes your trade feel less important, etc.
We don't use hovers because many users are on our site mobilely and hovers don't work so well there, but I think @Dante has the most to say about that since she coded it!
I'm not opposed to this, I do think it would end up messy and hard to keep track of in the end, though. Personally I wouldn't pursue every single trade or every specialty even if I had the opportunity! It's just too much for me. On a personal level I also just don't like the idea of a character being able to master or even pursue everything, just because it is impossible to be good at everything, but that is only my opinion.
We don't use hovers because many users are on our site mobilely and hovers don't work so well there, but I think @Dante has the most to say about that since she coded it!
I'm not opposed to this, I do think it would end up messy and hard to keep track of in the end, though. Personally I wouldn't pursue every single trade or every specialty even if I had the opportunity! It's just too much for me. On a personal level I also just don't like the idea of a character being able to master or even pursue everything, just because it is impossible to be good at everything, but that is only my opinion.
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Messages In This Thread
Why are there trade limitations? - by Diane - February 17, 2016, 11:25 AM
RE: Trade limitations - by Farstep - February 17, 2016, 11:29 AM
RE: Trade limitations - by Diane - February 17, 2016, 11:44 AM
RE: Trade limitations - by Dante RIP - February 17, 2016, 12:38 PM
RE: Trade limitations - by Taggarik - February 17, 2016, 01:56 PM
RE: Trade limitations - by Diane - February 17, 2016, 03:04 PM
RE: Trade limitations - by Wildfire - February 22, 2016, 10:45 AM