Retiring characters vs death?
Brecheliant
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#2
We don’t really offer that for the same reason we don’t allow a few other things - site continuity for other players.  Having a character that may or may not be present in the background of a territory could break timelines in a lot of ways.  It’s a problem we see even with NPCs currently, and it is one of the reasons that I think time-limited NPCs were a popular choice.

That being said, we have had many mannnyyy characters retire off-site.  There are packs offsite that are frequently referenced, and when characters leave the game for a time, they can be used as an explanation or temporary location for them to travel to!  We even have a wiki that you can create the offsite pack on and share details about it. (I don’t have the link on hand since I’m mobile, but it might be somewhere pinned)

Those character’s kids will sometimes show up as well.  It’s totally fine for a character to live forever off-site, but on-site we don’t allow it for continuity sake
Messages In This Thread
Retiring characters vs death? - by Greyfalcon - November 24, 2023, 01:17 PM
RE: Retiring characters vs death? - by Bridget - November 24, 2023, 01:41 PM
RE: Retiring characters vs death? - by Greyfalcon - November 24, 2023, 03:01 PM
RE: Retiring characters vs death? - by Greyfalcon - November 24, 2023, 03:01 PM
RE: Retiring characters vs death? - by Bridget - November 24, 2023, 03:35 PM
RE: Retiring characters vs death? - by Greyfalcon - November 24, 2023, 10:00 PM
RE: Retiring characters vs death? - by Greyfalcon - November 24, 2023, 10:04 PM